Over the course of my professional career, I have worked as an MMO Content/Open World Designer, a Scrummaster, Producer for a game team, Producer for a small company working on multiple projects, as well as picking up game design tasks across narrative design (and writing), system design, level design, game balancing, and whatever else needs to be picked up to help get the game done.
For a breakdown of my entire history, please download my Resume. Click on the titles for associated links!
![]() Blowfish Studios (uncredited) Scholastic of America Senior Producer and Game Designer Production responsibilities along with assisting art team with communication of client to articulate an art style, game design feedback, and production process improvements. |
![]() Blowfish Studios in association with New Holland Publishing Game Director and Designer I led the development and direction of this game, based on Colin Thiele’s well known novella of the same name. The game was developed part-time over six months, requiring a tight game design and vision. Aside from the game’s direction, design, writing, and vision, I also managed the promotional materials including trailers and physical merchandise. Nominated for four categories in the Australian Games Awards 2018 (Australian Game, Independent Game, Family/Kids Title and Mobile/Handheld Title of the Year), as well as being a finalist for The Pav Awards 2019 (Across the Pond award), and nominated for The 52nd Annual AWGIE Awards (Interactive Media category). |
![]() Endless Runner for Web, and integrated into iOS and Android Blowfish Studios (uncredited) Scholastic of America |
![]() Blowfish Studios / Crescent Moon Games / We’re Five Games |
![]() Self Developed Solo developer Developed using Twine 2, and is available to play on itch.io A Cyberpunk interactive short story, inspired by the original short story “Cyberpunks” by Bruce Bethke. It took about 2 days to develop the core of the short story. |
![]() Blowfish Studios Narrative Design, writing, and VO direction for the Single-Player Campaign. I also gave interviews at PAX, and wrote and voiced a gameplay intro trailer. |
![]() Blowfish Studios (uncredited) Scholastic of America Producer and Additional Game Design Producer, with additional Game Design responsibilities including tutorial design, world design (from book reference), creature progression design, powerup designs. |
![]() Blowfish Studios (uncredited) for Marshall Cavendish Education Producer, Game and Narrative Designer, Writer Worked with representatives from Marshall Cavendish Education to define gameplay/project goals; improved the core loop; wrote dialogue in line with initial approved character voice; created new characters, character descriptions, and storylines; designed new gameplay (“invasion” and minigames); game balancing, level, and content design. |
![]() Blowfish Studios (uncredited) Scholastic of America Producer Producer for both development and live versions of the game. Implemented 3D Puzzle Level Design using Adventure Creator plugin in Unity, implemented CYOA using Fungus with custom tools. |
![]() Self Developed, in association with Raging Pixel Productions. Solo developer Concept development was funded by ScreenWest’s Digital Breakout Development Fund, June 2011 round. It has now been developed using Twine 1.4, and is available to play on itch.io |
![]() Blowfish Studios Narrative Designer Developed, designed, and wrote the BFS (Blowfish Studios) Campaign, “The Shay Complex,” leading a small team in level design. |
![]() Gameloft Assistant Producer for Creation; Live Game Producer I joined as an Assistant Producer for the creation phase of development for the iOS original version of Ice Age Adventures in 2013. When the game went live in 2014, I took over as Producer for the live maintenance and Updates. |
![]() Self Developed as danRAGE Productions Solo developer This is an entry into Public Domain Jam for May 2014. My friend Anthony and I both created a game using Twine, based on Jane Austen’s Pride and Prejudice. They came out pretty differently! WIP, but it’s what I could put together in a week. A text RPG inspired by BBS LORD. |
![]() Rockethands Play via GGJ website Game designer (Puzzle, narrative) Working with Rockethands, I worked as a designer, specifically working on puzzles, story, and world design. |
![]() Interzone Games Admin/Research Intern, Level Designer, Content /Social Designer, and Associate Producer. Aside from the above, I also helped Animation by designing, casting, directing and selecting/editing mocap data before it was cleaned and integrated. |
![]() Sandbox Software Narrative Designer, Writer, VO Director 2D Artist I worked on world design, story, dialogue, sfx, and 2D art. |