My own Hamartia

I realise now one improvement or change I could have made to my thesis.

It isn’t actually important that the player character can’t speak, so much as it is important that the tragic hero doesn’t listen. That is hubris- pride that they know what is right, that they will ignore any warning that anyone will give them. They believe they are above fate (or karma, or whatever law of balance etc you want to think about).

Whoops, I could have ended up with a Creative Component I actually thought was any good, and recieved better marks overall 😉

Hubris as a positive trait

In Aristotle’s Greece, the society was pretty afraid of Pharmakos, or what we would call a “tall poppy.” These were members of society treated as scapegoats, often because they had too much good fortune or luck. Democarcy was the political system of the time, and anyone in the minority was treated with suspicion. Hence the tragic hero: full of hubris, the sense that their personal moral choices were more relevent and valid than those of their society or their gods.

But in today’s society, we have almost an excess of hubris. Everyone is expected to have their own opinion, and they have the right to that freedom of speech. What could be understood as slandering another is acceptable today: telling someone, “if you don’t have anything nice to say, don’t say anything at all,” treads all over their right to freedom of speech.

Is hubris encouraged in today’s society? Is being selfish exactly what we expected we should be? Is this a change, or is this a good thing?

We may have more contestants to win the meritocracy crown, but does it just give rise to the stupidification of the masses based on the misiformation of one?

Are we freeing ourselves to uncover “The Truth,” or are we just second-guessing everything?