Immersive Theatre and Games

For years, I’ve been thinking about a form of theatre we explored while at uni, but I couldn’t remember the name of it. Every time I tried to find it, I’d fail.  Finally, I have found some amazing videos of the company that we must have been told about, PunchDrunk, working with MIT Media Lab to create a digital/real crossover version of their “Macbeth” inspired immersive theatre production, “Sleep No More.”

Some of the tech they’ve come up with is amazing! So, SO clever. Make sure you watch BOTH videos, as they contain very different content, and explain both about immersive theatre as well as their transmedia integration techniques.

Immersive theatre, as a concept, fascinated me from the moment I heard about it. I started thinking of it in terms of games, where most often you get a set of scripted events that are triggered when you get to a certain point in the game. It can be as heavy-handed as a separate cutscene, or better integrated into the game itself. I thought about games where it feels like the world exists without you, because the scripted events happen so seamlessly that they appear unrelated, and its up to you to actually make meaning. It made me really want to somehow design a game that works like one of these immersive theatre pieces, and use as much of the technique and theories developed through plays to build a new type of gameplay experience. So far, it looks like our world design project might end up snowballing into my opportunity to explore these ideas!

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